For my first portfolioproject at TGA I decided to sculpt and create a gameready character from my own concept. With this project I wanted to make a semi realistic humanoid in a dark fantasy setting, focusing on making a highquality 3d model that both works for animation and looks good. The road to making this character was filled with a lot of lessons and tips from my fellow peers and I am supergrateful for everyone that has helped me make my work better.
This piece was rendered in Unreal Engine 5 and for the ground I used megascan assets from Quixel